![]() ![]() The trade value produced on a planet can be further modified by the following:Įnclave Trader or Merchant of Numa governor trait This trade value is then converted according to the receiving empire's trade policy. Corporate empires on the other hand are very efficient at generating and exploiting trade value through branch offices and other methods while Merchant Guilds and Corporate Dominion empires are also quite well-geared towards generating trade value, with additional merchants and access to the Mercantile diplomatic stance.Ĭommercial pacts provide each empire 10% of the other's trade value without reducing their own benefit. Only explicit Trade-related modifiers and Stability will affect Trade Value.Ĭivilian trade is not available to Gestalt Consciousness empires. Most job modifiers that affect jobs and resource production, such as Planet Habitability, will not affect Trade Value production. Trade Value is mechanically unique from the Resources it can be converted into because it is not considered a Resource produced by jobs, but a Planet Modifier. Depending on the empire's trade policy, consumer goods and unity (or both) may also be produced. Additionally, small amounts of trade value can be found as deposits on celestial bodies.Įach unit of trade value is converted into energy credits. The trade value of a planet is further affected by its stability, designation, and other factors. All pops generate a small amount of trade value based on their living standards, with higher living standards generating more trade value per pop trade value is also produced by a number of different jobs, primarily clerks and merchants. Trade value represents the civilian and private-sector economy of an empire as well as the total value of all goods being traded. ![]()
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